Survival on a ShipÝÝ 
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Part 3:Ý Waterworld: Quest for the Mariner
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Goals:
For the students to become involved in a lively interactive game on the Internet that pertains to "survival on a ship."

Resources:

  1. Computer databases and Internet access
  2. www.yahoo.com

Time frame: 1 to 1.5 hours

Procedure:

Assessment:

  1. All the students in the class must have gotten the chance to play the Waterworld interactive game.Ý (Criteria for success = Every student successfully completed the steps to find the interactive game, and every student had a chance to play the game at least one time.)

Curricular Connection:
Language ArtsÝ --Using creativity and reading skills to play the InteractiveÝGame.


Go Back To "Survival on a Ship" Part 2: Using Computers and the Internet

Go To " Survival on a Ship" Part 4:Ý Literature Circle

Go To Table of Contents
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Survival developed by: David Didier, Justin Brandt, Travis Glandt, and Steve Raethz for the St. Norbert College Ocean Voyagers Program